The command I tried to run in a command block to reduce the player to one heart of max and current health is: /attribute @p minecraft:generic. Is there a way to solve it? I am trying to check if a player has 15 apples in the inventory? From my research I found that Java edition of Minecraft allow a command /testfor @p {Inventory:[{id:minecraft:apple,Count:3b}]}. Command Menu datapack for Minecraft 1. ago. Some command chain like: tag @e [type=item] add understood clone <chest location> <chest location> <somewhere else> setblock <somewhere else> air 0 destroy testfor @e [type=item,tag=!understood,name="Diamond Leggings"] and have a. Here's the main circuit. The fourth command to summon the silverfish is also returning a -. When ever a user is at that location, the red output line as shown in the picture will power. The message indicates that the player has a diamond sword. x=10. all players will remove 0 gold nuggets from their inventory. 3 years ago. Because. These instructions can be as simple as changing the time of day or as complex. Alternatively, if you don't need to specify. Each and every /testfor or /execute command described in the last paragraph requires another /testforblock (s) to be executed afterwards to check for block type X. You can even ride upon the shoulders of other players. Then another conditional: /clear @p diamond 0 5. /testfor @e [type=Zombie] {Health:19s} Of course, Zombie can be replaced with any mob name (first letter capital) You would also have to have a redstone comparator. Specifies the target to be removed. Because you cannot check for how many items there are in the inventory, you need to do the following. Note that the r=1 radius attribute is necessary to detect all items in the 1-block area, instead of only detecting items at that exact co-ordinate. The Damage tag is saved with a tag-type of Short. Share. g. vamos explorar como usar este Batoteiro. 1. That means you can't do things like @a [1,2,3,4], you have to explicitly state @a [x=1,y=2,z=3,r=4]. コマンド. I’m not sure what the conditional button does, put my guess would be put all commands in unconditional. Test for /testfor <victim: target> Test for a player or entity. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to… Advertisement Coins. Technically, you could have a testfor command with a comparator running out of it activating another command block: 1st command block: /testfor @a {SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{display:{Name:"Bow"}}}]} 2nd command block /tellraw @a {"text":"This Works"} or /title @a title{text:"This Works" ,color:"green"} (Both. How to clear land in minecraft : using command blocks to clear landGround item highlighting 45lovers: minecraft. 2 5. I can set the block command to say "hi" and it will repeatedly say "hi" and output a redstone. 1] run tp @p[x=-1051,y=71,z=-1345]In Windows 10 edition it is : testfor <username>. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. If anyone out there has more knowledge on this, I would really appreciate the help. Of course, /execute in Bedrock Edition is still stuck in the "dark ages" of commands, only modifying the execution position and location, nothing else. In the command block add the command /testfor @a[x=400,y=4,z=Z,r=600] and start up your clock. . 3] run tp 47 63 31. I got a clock running with a testfor command to detect a certain item. stick] {Item:{tag:{display:{Name:spear}}}} Put this in an always active repeating command block, then make it point to a conditional chain that's always active and facing away from the repeating, in a series that looks sort of like this: |> >> Then type your command in the chain command block. However clearing all other slots of a specific item and killing all dropped items is possible, using /replaceitem. Now to get an output from there not beeing players in the game, do another testfor command in the same chain "that is not conditional". Because. Nowadays, you have a plethora of commands that are far better than the TestFor command, whose applications have a wider range. Clock commands:The syntax of the clear command changed in version 1. You have to include a radius if you intend on checking a location, otherwise the command will simply change the origin of the search center without condensing the area to search within. . Basically, how this used to work was, if i wanted to test if the player was in a specific radius, i would do /testfor @p[r=2], with a. 8. Television. 8 selector which targets everyone tracked by the scoreboard. 13, since they were no longer needed and tended to lead to bad practices. . All of the /testfor commands have been removed in 1. testfor @p {Inventory: [ {Slot:3b,id:arrow}]} to test if slot 3 is selected and contains an arrow. Philadelphia 76ers Premier League UFC. It's an all-round more powerful command. 10] run stopsound. Open the Chat Window. C. r=2 will only target things. You can then use a. Its functionality was largely subsumed by the extended syntax of the execute command. 1] run tp @p[x=-1051,y=71,z=-1345] A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. In the client, commands are entered via the chat window, which is displayed by pressing the T / [BE only] / [BE only] or / key. You may go faster - But it will not work with repeaters/comparitors etc. Hope that helps. This would allow you to create a message in chat that looks something like this:Instead, you can use the command " /scoreboard players test <target> <objective> <min> <max> " to test within a range. /testfor has been removed in 1. /testfor @a {Dimension:-1} You can get each of the dimensions this way, regardless of if they are near any entities or not. Place a redstone lamp so that it gets input from the redstone repeater. This tag can then be used to target that person for the effect. @a [x=#,y=#,z=#,dx=#,dy=#,dz=#] ) TheSteveKiller Testfor suck! 8 yr. How to use /testfor command in a minecraft bedrock mini g…The /testfor command became obsolete in Minecraft 1. ไทย. 指定の条件に合致するエンティティ(プレイヤー、モブ、アイテムなど)をカウントする。. To combine the two dataTags you need to move the tag compound from first command into the inventory item compound in the second: /testfor @p [r=10] {SelectedItemSlot:0,Inventory: [ {Slot:0b,id:"minecraft:diamond_sword",tag: {display: {Name:"Item Name"}}}]} Note: This will only test true if the item is in slot 0 and it is also. 1. In Minecraft Java Edition 1. Here is the command that I put into the command block. You can basically override the concept of target specifiers in this way and give them a "safe" but limited command or group of commands they can use to kill, tag, score, etc certain entities. /testfor Command. Commands are for 1. At least, it can't be done reliably without a clock. To help you learn, I'll explain what you did wrong, and end with the final selector. You can have all of these in one selector. Start by placing the first command block which will be used to test if a player has a specific item in their inventory (sort of like a "quest item"). By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. 0) - Inspired by @austinfelt on youtube. The following command will output true if there is a player that has an "ITEMS" score of at least 3, which translates to a player who has at least 3 gold. This is because normal selectors ( @a, @p, etc. You also probably want to reduce the radius from 600. }] cobblestone 5. 3. /blockdata – The “block data” command is used to modify a block’s data tag. 14 came out, and I tried to do a little thing. in coding is synonymous with "not" so to testfor someone without the tag "member" you do /testfor @a[tag=!member]. Improve this. 1. testfor @a [x=0,y=64,z=0,r=3,m=0] counts the number of players within 3 blocks of 0,64,0. Here's how your command should be done: Select all players touching the 1x1x1 space at 0,4,0: effect give @a[x=0,y=4,z=0,dx=0,dy=0,dz=0] minecraft:night_vision. 13, except despite bedrock being 1. testfor really should only ever be used for debugging and counting entities imo, since testfor @a for example returns the number of online players as the SuccessCount. 0,-0. 13 by using. If the next step is a conditional chain block which also has a target selector, skip the testfor block and use the target selector next command. To summon the Horse, use:Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. If you use the /testfor, then whatever commands you execute on the arrow will not be accurately executed at that specific arrow. item. Starting with a repeating, always active command block type this command into it: /scoreboard players tag @a[tag=nearPosA] remove nearPosA This command, by itself, will do nothing; below you will understand why it is necessary to remove the tag before doing anything else. You can accomplish this thus: Command Block 1: testfor @e[r=radius, type=VillagerGolem] Command Block 2: your command; You will still need to put a clock on it. testfor @p[-444,58,444,80,score_Skeleton_min=1] if true: scoreboard players add @p Money 5 then: scoreboard players remove @p Skeleton 1. Select all players standing on gold blocks: You use scoreboard objectives, and use the testfor command, to look if you have the "use bow" stat. I have setup 3 command blocks with this in each one of them: Command Block A - testfor @a[score_Test_min=1] Command Block B - testfor @a[score_Test_min=2] Command Block C - testfor @a[score_Test_min=3] and each and every one of them has a. This thread is a second description of how the new commands relate to /execute, and a sequel to my previous. You won't be able to control them, but it's fun to hitch a ride on a bat. Any help would be appreciated. I was thinking I could put a redstone signal trough a /testfor command block, seeing if the @p buying goods had the appropriate amount of emeralds in their inventory. /testfor was stacked into /execute. Also, since "execute if" is a "test for" for the purpose of activation, you don't need a second command block as the result. Using /testfor allows you to reduce the number of times a command is processed due to the selector itself (since the score. The world is survival, but I used cheats to add command blocks where I needed them. The other commands in the chain make this compatible with multiplayer. testforblocks <begin: x y z> <end: x y z> <destination: x y z> [masked|all] begin: x y z: CommandPosition and end: x y z: CommandPosition Specifies two opposing corners. The left hand command block is the second (the tp). This thread is archived. 2] run kill @s. Must be a player name or a. It's an all-round more powerful command. For more details on functions and data packs, check out the Minecraft Wiki. In a Reddit post, Dinnerbone announced several changes to commands for 1. 0784000015258789,0. /execute as @a[distance=. 5 ~ minecraft:wool 0 /tp @p 73 56 -962. e. 2. log"} is simply returning a -. Bedrock and Java target selectors list:codes: testfor @e [scoreboard_OBJECTIVE=X] Ehh, I would have preferred to have it so that I (or anyone else that makes the system) has to just type "scoreboard players set Constant X <value>" so that they could change it. Also, you don't need to locate a block if you're using a radius. Removing /testfor has really messed with my intended plans for a car in an adventure map I have in mind. Testfor is a command used to detect entities, which can be a player, a mob, item frame, item, etc. /scoreboard players remove @initiator [scores=5. I found the commands for Java but nothing for bedrock. /testfor @a[lm=1] {Inventory:[{id:minecraft:gold_nugget}]} Minecraft-things:. Then just place a command block giving the player wither: Hope this. The easiest way to run a command in Minecraft is within the chat window. and a few others, but for some reason specifically, the execute command just wont work for me. . A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. 5Examples 6History Syntax[ | testfor <victim: target> Arguments[ | ] victim: target : CommandSelector<Actor> Specifies the entities to test. The execute command is a good substitute for the TestFor command in Minecraft Java. With a comparator clock the redstone dust it is directly feeding to will alternate between 15 and 2 power, and the next dust between 14 and 1. (previous page) ()In addition, you can also do @a [distance=3. You can do a simple testfor and get a redstone output like so: /testfor. Because you cannot check for how many items there are in the inventory, you need to do the following. gun 1. I was following a tutorial on how to make a command block shop, and the way it tested for if the player has enough emeralds, for example, was with testfor, which was removed in. On bedrock running following command in command block to output a signal when no players are in area. gun_min=1] holding. Tag: /testfor @e[tag=ExampleTag] Score: /testfor @e[score_ExampleScore_min=1] /testfor @e[score_ExampleScore=1] Type: /testfor. If you want to take a coordinate, you can do @a [x=10,y=64,z=10,distance=3. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumFramework gametest 10 best commands for minecraft 1. No problem. To test for the scores of the fake player you have representing the team, you'll need to use the /scoreboard players test command. Skeleton. fandom. If you want a player to be killed, this is the best way to do it: / execute as @a [distance = . 13, since they were no longer needed and tended to lead to bad practices. first command goes in a repeating command block, all the other ones should be chain command blocks, make sure to point them right so the first points to the second and so one. type is species. Improve this answer. /testfor @a {Inventory: [ {Slot:0b,id:"minecraft:wool",Damage:8}]} then add a comparator to that commandblock running into a normal command block executing: This you will have to setup for each. Think of specifying everything through the specified advancement, going both backwards and forwards. This thread is archived. For example, if you want to test for a block, you would do it like this: /execute if block <x> <y> <z> diamond_block run <command> or you can remove the "run <command>" part to get a comparator output from the command block. 441,y=71,z=-1336. However MEE seems to have a different syntax for /testfor command. I use these commands to give money to a player who kills a skeleton: scoreboard objective add Skeleton stat. Please can someone help Testfor @a[x,y,z,DX,Dy,dz,c=0] If no one is in area it will return true and produce signal. Put: /give @p minecraft: (bought item) Replace bought item with the bought item, so diamond. See testforblocks (with an S) for multiple block testfor. Either testfor can't use negative number or I am missing something. But I ran into a problem: The TestFor command is no longer available in the 1. :) You could try cloning it, breaking the clone and testing if the item entity now exists. You can. the first commandblock clears ONE of the items from the player, the second one adds 1 to a score if it was successful. Can any1 help?If it doesn't matter, which player is sitting, you might aswell use /testfor along with a conditional chain-command-block. Revised /give command: /give @p minecraft:fire_charge 1 0 {display: {Name:"Fireball"},ench: [ {id:60s,lvl:10s}]} Resulting /testfor command (if not. If anybody can help me at all, that would be greatly appreciated. 2+ players exist). bone, but when I put it in a command block it doesn't work. When I press the button, it still turns on the comparitor, even though my score is STILL ZERO! It should be testing for a score of 3, but it turns on regardless! Further proof that a wizard is needed to use this command. 13? Last edited by Hassan975: Feb 3, 2018 Minecraft Discord Server: See full list on minecraft. A lot of you probably knows that there was a testfor command in the command blocks which could eject a redstone signal from a comparator each time…Issue 4: storing Motion. 9, because you don't want to be using /testfor to solve this problem. Data Values. Add a comment. Follow this up with another chain command block with the same settings, and put: /execute @r[type=minecraft:armor_stand] ~ ~ ~ setblock ~. Btw, both /execute and /testfor are useless in this case in 1. So set all of the command blocks in your chain to always active, chain, conditional and place a command block in front of it (I am keeping it simple so you don't get confused) and make the command block a always active, repeating, unconditional and use the command testfor @p[r=3] and you are finished!As well, the "DeathTime" tag increases by 1 per tick, which is too fast for a comparator to accept a signal from when using the /testfor command. Is there a way to recreate this in 1. mylesearth. Here's the clock (off to the right is a switch to turn it on and off, off to the left is the command block circuit). But it depends on what context you want to use it for. This command tests whether the blocks in two regions match. The command I set up for West was: /execute as heavybuilder at @s if entity @e[type=minecraft:armor_stand] positioned ^ ^ ^1 run give heavybuilder stone, but it gives me stone no matter what. STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0 STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge Diagram: # = Command Block =Comparator. Thanks! Add tag commands: /scoreboard players tag @e [score_mc_Tamed_min=1,type=Wolf] add Tamed /scoreboard players tag @e [score_mc_Tamed_min=2,type=Wolf] remove Tamed. Shows the number of matching blocks (the total number of blocks in all mode, or the number of source region non-air blocks in masked mode). C. item. A maximum amount of 0 will prevent the player from having the item removed, but will still produce a signal. It just tells you there was a match, but not who that match was, and therefore you cannot target that player afterwards. When ever a user is at that location, the red output line as shown in the picture will power. e. 1. Try this, By using /clear, you can scan people for items. Filling in the argument with a player name and running the command will print out a success message if the player of the specified name is. 16 version. It will do the same as typing /testfor @e. Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor @p [r=2,score_hasBanner. Testfor gone. In the client, commands are entered via the chat window, which is displayed by pressing the T / [BE only] / [BE only] or / key. Then, create a command to check the item AND if the slot is active, then connect them all to a single input on one end and a single output on the other. Ride Any Creature: /ride. and kill them again so it doesn't keep teleporting them (although I don't know for sure if the comparator will pick up the. Now open the command block so that you can program it. Overworld: 0. The /kill command does not currently have a dataTag option, nor do enitity selectors support dataTags themselves. 12 Java equivalent. 3 years ago. This makes sure that a player which doesn't have the gotbook tag will get the book. The following steps apply to the 1. . As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. Also, you don't need to locate a block if you're using a radius. Hey, Ive just started playing minecraft again and I wanted to use a command block to check if a player is at a specific location and teleport that player somewhere else. Not to rain on your thunder, but there actually is a way to test if a player is in the nether. 238. (unless the tag is manually removed via a command)I used to use this command to make a command block power a comparator, and x,y,z is the location of the command block you want to modify: blockdata x y z {SuccessCount:1} It worked before 1. Arguments. Execute these commands in this order on fill clock (or other clock) /scoreboard players set @e [type=Item] OnGround 1 {OnGround:1b,Item: {id:"minecraft:blaze_powder",tag. /scoreboard objectives add diamond dummy. If the player has less than 20 iron ingots in inventory, theI need a Command to Test for an Item in an Inventory, since they removed the old /testfor command i don't know how to test for an Item. Title is self explanatory. Understanding Selectors. So basically you could only have boolean data. Something like this. /execute if entity @p [distance=. Be. I used replaceitem, but you can use give. 1. 13, they removed the /testfor command and replaced it with /execute. How do I do /testfor in 1. really struggling as I had this working yesterday. Thanks so much! Please help if you caneste tutorial de Minecraft explica como usar o comando /testfor com imagens e instruções passo-a-passo. Now the command blocks don't work. All that works fine. 指令(Command),也被稱作控制台指令(Console Command)或斜槓指令(Slash Command),是透過輸入特定文字字串而啟動的高級功能。. 2 and recently discovered that testforblock was not working, I did some digging and found out it was removed 17w45a and now only presides in the bedrock edition, does anyone know the cause of the removal of this command? It was quite useful for making machines using repeat, always active command blocks. The syntax for this command is:I have the blocks for TP and the Floor Title that displays the floor number on the screen. happy to help, reply with any issues (:As this is part of the selector, you could also get rid of the testfor and simply use: /tp @a [x=-651,y=66,z=-633,r=1] -660 66 -632. 8, you can insert custom item data that will not be removed, so you can use that to differentiate bows without using displayable data: /give @p minecraft:bow 1 0 {CUSTOM:{bowType:2b}} /testfor @a {Inventory:[{id:minecraft:bow,tag:{CUSTOM:{bowType:2b}}}]}Our world designer recommended using the /testforblocks command to check the player's item frame matches with an item frame you've hidden in the world that contains the "correct answer" (item frame with bread). The key word there is SHOULD, I could of course be wrongIf you don't want the item to disappear, you can do this: /execute if entity @e [type=item,tag=!found] run say Block broken! /tag @e [type=item,tag=!found] add found. To put in a nutshell, detecting players looking at any block of type X is easily done by detecting players standing on top of the block and looking straight down. Nether: -1. 15. Hence involving a moderator would be better. If you want to remove certain items, use. This way you do not need to check for every hotbar slot for an item. And this one, I put on the receiving end of the comparator that's attached to the command above: tag @a remove sprinting. . However it will also remove 8, if a player only has 8. C: scoreboard players add @p 1 diamonds. Supported Platforms Yes, the testfor command was removed in 1. You could check for an specific item with this simple command: /execute if entity @a [nbt= {Inventory: [ {id:"minecraft:iron_door"}]}] run say IRON DOOR FOUND. For some weird reason is not working (not the way I need). /testfor @p [r=2] can be directly translated into 1. So now we took back the item, next stop: replacement. A thing to note though, if you happen to be floating (through creative mode) without moving your motion would be exactly 0 for all values. In the player spot you will add the username of the player you want to give items to. Before 1. Props to @ppperry for notifying me of this. For instance, testfor Unionhawk will emit a signal if I am online. So it's command structure is that of 1. It's currently in one of my singleplayer worlds, but I'm not able to access them at the moment. 9, you'd use a repeating command block followed by a chain of command blocks. The x/y/z (and r) parameters can only have their labels removed (x=, y=, z=, r=) if they appear in the exact order and at the beginning of the parameter set. Türkçe. victim: target A name string or target selector to identify who or what is being counted. I am using this post as a basis for my setup, with the clock running and without the 4th block to remove arrows. 1. 15. List of commands for use on the Command Block: /testfor ~ Tests if a player/s has a certain item, is in a certain area, or has a specific amount of Experience Orbs/Levels or Score. STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0 STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge Diagram: # = Command Block =Comparator =Repeater (Redstone Clock) 1 2 3 As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. Detection Commands: Run the following commands first, whenever you're testing for the items in the players inventory: /stats entity @a set AffectedItems @a[c=1] ITEMS /scoreboard players add @a ITEMS 0 Then run this command to write the amount of items into the players "AffectedItems" score (change to whatever item you want to test. They removed the command because it is useless; all it does is stop the current rain, but rain will inevitably start up again soon due to the way it works. if the button is pressed or not and what way its facing. my. To summarize: Cannot detect empty Equipment slots. Best. They removed the command because it is useless; all it does is stop the current rain, but rain will inevitably start up again soon due to the way it works. Sports. I used replaceitem, but you can use give. just replace the blocks on the ground with the wool (or any other block just make sure its in the command) and replace the cords in the command with the place you want the player to teleport too, simples. 13. The command that you would probably think of is the "testfor" command. 1. This would require 36 command blocks to clear items from every slot in the inventory apart. As such, you must input the namespace that the item is saved with, becoming minecraft:potion. /testforをほかのコマンドと組み合わせてデータパックなども作れちゃいます!!統合版マインクラフト /testforコマンドの解説. 528,distance=. This move also adds new functionality for creators. or remove and add tags for all players one condition to track the ones that do not fit the condition. • 2 yr. 70, we're introducing the next step for the /execute command, which moves the command in Minecraft: Bedrock Edition towards parity with Java edition. You can't do this without using a clock. 1. 12 with the old command. How to test for items in inventory BEDROCK Help | Bedrock I need to know how to testfor a snowball in an inventory with command blocks Archived post. NintinIMG • Command Experienced • 5 yr. The benifits are you give the item a distinct tag, you can then execute from the tag to do things like set blocks, summon armor stands kill mobs, basically use any command you can use on other entities, and if you make the items more unique using ench:{id:-1,lvl:0} for example (gives enchantment glow without an actual enchantment) you can execute at. The x/y/z (and r) parameters can only have their labels removed (x=, y=, z=, r=) if they appear in the exact order and at the beginning of the parameter set. /execute if entity @p [distance=. That's fucked lol. . 13 by using. Members Online This would be a major problem when using command blocks to remove items from an inventory. How to use testfor item on the ground || minecraft pe commandHow to do the (clear ground items) command on minecraft Minecraft command tp commands gamemode teleport weather clone clear locateMinecraft command tutorial #05: /clear. 12. 13. For the /testfor, you will have to label the tag-type of the "id" tag, which is 's' for 'short': Step 2: Now, we'll have to a /testfor for each player. If you want to do that in a good way you'll use execute store, clear. gun_min=1] holding. The first step is creating an objective and (optionally) displaying it on the sidebar. the first commandblock clears ONE of the items from the player, the second one adds 1 to a score if it was successful. 2. You can select a range of numbers in target selectors, for example, 0. Use two commands instead. If you know when the scoreboard changes (i. Typically, the hidden comparison block would be put in your control room near where your command blocks are. You're right: 1. And that will clear things up. By using /scoreboard like that, it has to be processed for every target obtained in that area as well as check their score. 1. 8. When creating a multi-command chain starting with any of the aforementioned commands, all the rest of the. advancement (grant|revoke) <targets> through <advancement>. }] money 5. Instead, you can use the new function within the /scoreboard command in 14w07a: /scoreboard players test <player> <objective> <min> <max> If the player is a fake player, you prefix the <player> with the # symbol. You don't need to use testfor to check if a player has enough of an item. Not to mention I use the @p selector in different commands each time so I'd end up having the same number of setblocks to. Nintendo: SW-4109-0526-9701 In 1. 12, well, "sorta" because as you probably know the /testfor command got shishkababed :D On the good side though is that we got something much cooler in. 3 Answers. /gui test. There is however an alternative which is quite similar; using /tellraw along with the new (1. So for the above /testfor command, we have the "id" tag at the root of the item, then the "tag" tag, and then all of the tags found inside your /give command's dataTags.